Monday 11 April 2016

Mythic Magery: Socrethar and Zakuun...

There seems to be so little to do in-game at the moment that I have hardly been playing at all. 
As a consequence, my enthusiasm for writing about WoW has drained away too as I don't really feel like I have anything to write about.

I envy bloggers like Navi and Mrs. Alt who always seem to have something to say, and are entertaining with it too. 

I could talk about the issues of the day but they rarely seem to affect me... who really wants to listen to my (white/male) opinions on Tracer's bum?
I don't care about her poses, sexy or not. 
Her accent... that's the really irritating part!  Can I claim to be offended by that?

So... it's just the raiding at the moment which, to be fair, has been going pretty well.

After bull-dozing our way through the wall of Gorefiend, we have been making short work of the Upper Citadel.

Iskar was permanently grounded with barely a whimper and the next two didn't offer much resistance either!

Socrethar...
The main changes to the fight come in the Construct phase. 
Mostly it is more incoming damage to keep the healers busy, including a Fel Bomb that needs to be avoided.  It's simple enough and easily healed through unless people stand directly under the bomb.

The other big change is a bit more interesting... The Voracious Soulstalker!
An add that fixates on the nearest player, chasing them down and using a deadly frontal cone attack.  Sounds like a hunter job to me!

This add has 12M health so it is fairly substantial but, even with that health pool, the recognised strategy is to burn it down.

We don't do that.

At 50% HP the add heals back up to full health.  To kill it, you need to stun it during the heal cast and finish it off. 
Our leaders have deemed this to be too much hard work so we have a hunter kite it out of the way and CC it for the rest of the fight.

The only way we can get away with this is by killing the boss in one phase.
Thankfully, the Soul of Socrethar phase is almost exactly the same as Heroic with the only difference being 2 extra people affected by the Man'ari debuff each time.

This is a strange turn-around for our guild.  On Heroic, we always deliberately cut the Soul phase short each time to ensure a good transition back into the Construct phase.

Now we are pushing dps as far as we can to prevent this scenario, just so we don't have to stun a fire-breathing dog.

It's worked so far, our gear again changing the fight, so the leaders are incredibly reluctant to try anything else.  So reluctant in fact that, when we didn't have two hunters available for the kiting job, our RL switched to his extremely under-geared hunter alt to do it.  (He failed miserably and we didn't kill it that night)

Even with the hunters to kite the dogs, the fight is not a gimme. 
Despite countless Normal and Heroic kills, many people still don't understand the concept of making the ghosts walk down the line of fire. 
This one mechanic, which has never changed, still wipes us more than anything else.

Zaku'un...
I am always on Cavitation-soaking duty on this fight so it is exactly the same as Heroic. 
For the others, Mythic forces them to join the tank in the other realm. 
I've been in there once, by accident when the turned the boss at the wrong time and it seems straight forward enough... just dodge the waves as you do in the normal realm.

Unfortunately, that's about it for this fight.
There are assigned position to drop the Seeds but that just makes the fight easier... I wish we had done that on Heroic!

If you soak the right pillars, and those with the debuff from soaking can avoid the waves, then the boss dies.  Just like Heroic.

Next up... Tyrant Velhari.